package net.stratusprogramming.school.Game.World;

import org.newdawn.slick.Graphics;

import net.stratusprogramming.school.Game.Framework.Scene.Actor;
import net.stratusprogramming.school.Game.Framework.System.InstanceMgr;
import net.stratusprogramming.school.Game.Framework.System.SaveMgr;

public class CeilRenderer extends Actor {

	private Map map;
	
	public CeilRenderer() {
		map = InstanceMgr.map;
	}
	
	@Override
	public void update(int delta) {
		
	}

	@Override
	public void render(Graphics g) {
		map.renderMap((int)x, (int)y, "ceil");
	}

	@Override
	public void save(SaveMgr saveMgr) {
		
	}

	@Override
	public void load(SaveMgr saveMgr) {
		
	}

}
